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Advertise on Death Laps

Your brand on the track.

Billboards by the tracks and a banner on the results screen of a car combat racing game for Android and iOS. Your brand, seen race after race, without interrupting the game.

A largada de uma corrida do Death Laps, com um outdoor "Sua marca aqui" ao lado do pórtico e outro do app Maromba The start of a Death Laps race, with a "Your brand here" billboard by the gantry and another one of the Maromba app La salida de una carrera de Death Laps, con una valla "Tu marca aquí" junto al pórtico y otra de la app Maromba
The start of the Lumberjack's Trail, as the game shows it: the billboards by the grid, on screen through the countdown.
billboards
138
tracks
47
worlds
6
the artwork
16:9

Format 1

Billboards by the track.

Panels 13 × 7.3 m by the track, always facing the camera and tilted towards it: the artwork shows whole, in your brand’s colors, with no light or shadow of the scene over it.

  • On all 47 tracks, from the woods to the Moon, both ways round each one: up to 3 billboards per track.
  • Each spot was picked by simulating races with the game’s camera, on phones and computers: clear of the HUD and the touch controls, hiding no road.
  • Viewability measured the way the IAB and the MRC measure in-game ads: half the panel in view, taking at least 1.5% of the screen, for one second in a row.
  • Each billboard stays 2 to 7 s per race on a phone screen, and 5 to 12 s on a computer’s.
  • The campaigns take turns on a track’s billboards, starting with a different one every race.
A Death Laps race on a phone, with a Tippy Top billboard by the corner
On a phone: the billboard by the corner, with the cars going by right below it.

Format 2

The race banner.

After the checkered flag, the brand on that race’s billboards shows on a card on the results screen and in the pause menu: your picture, your name and a "Take a look" button that leads to your page on the App Store, on Google Play or to your site.

  • Players who just saw the brand on the track get the link at the right moment: it is the same ad as the race’s billboards.
  • Only taps on purpose: in a race the whole screen is the controls, so the billboards are not tapped, and the banner shows with the game stopped.
  • Every tap on the banner is counted, with the track and the screen it came from.
  • Always marked as an ad.

Why it works

Part of the game, not an interruption.

The artwork

What to send.

One picture per campaign, the same on the billboards and the banner. Think of a highway billboard: the logo, the name and little else.

Aspect ratio
16:9, landscape
File
1920 × 1080 px, JPG, PNG or WebP, sRGB, no transparency
Safe area
what matters within the middle 90% (96 px margins on the sides, 54 px at the top and bottom)
Text
about 6 words at most, nothing under ~100 px tall; no thin type, QR codes or addresses
Content
within the game’s rating (12+): no alcohol, gambling or adult content
Banner link
your page on the App Store and Google Play, or your site (https)
Um exemplo de arte de outdoor, "Sua marca aqui", com a área segura marcada An example billboard artwork, "Your brand here", with the safe area marked Un ejemplo de arte de valla, "Tu marca aquí", con el área segura marcada
On a phone, a billboard is about 160 × 90 px on screen: only the logo and the name can be read.

How it works

From the start lights to the flag.

  1. Talk to us

    Tell us about your brand, the dates and the countries you care about. We reply with the options and the prices.

  2. Send the artwork

    The 16:9 picture and the links. We check that it reads well on a phone screen before it goes live.

  3. Live

    The campaign goes up on the billboards and the banner on the start date, with no game update, and comes down on the end date.

  4. Follow it

    At the end, the taps on the banner, track by track.

Your brand on the starting grid.

Write to us with the subject "Advertising on Death Laps":

ads@deathlaps.com Or get the game for free and see the billboards in a race →

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Always on

Measurement and ads (Meta Pixel and Facebook SDK)

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